Friday, 29 April 2011

The work that goes into these films!

Restaurant Scene - Refining the animation.



The true elements of the animation finally come to display as by now I was trying to define the difference in characters, making Claire more of a confident looking character to clash against Frazer's more nervous character. By having Frazer quite arched over and cautious looking throughout the beginning of the scene it enabled visual difference in the characters.




Again with more polishing on the break downs and the inclusion of more precise overshoot the animation as as a whole is nearly there. Just more polishing of the body animation throughout and a little bit of work sorting out the end and I think I'll be there :).

Restaurant Scene - 1st Pass.



With some initial curving done and the timing sorted out from blocking mode I was left with the preview above. There needed to be perhaps some more holds as overall the animation was flowing at a fairy constant pace but for now this was enough.




With the 2nd look at the 1st pass I went back through the whole timing cleaning it up and adding in etc posing. During this point the lip sync and facial expressions had a 1st pass aswell......the piece was slowly but surely being brought to life.

Toy Story 3 Behind the Scenes.


Very cool to see the backstage structure and how the dialogue comes to be. Whilst looking at this video I also came across the video below, its a prime example of the steps Pixar go to to ensure their animators get the best reference and an interesting watch.

Restaurant Scene - Blocking



Concentrating on Frazer above I tried to go for quite an innocent appeal. I added in some kind of ignorant looking around the restaurant character attributes at the beginning of the scene as if to say he's lost in whats going on around him rather than paying attention to his date, so making him seem dis-interested. Despite getting confronted on lets say his disability of irritable bowl syndrome I tried to maintain a pushover sort of persona so he doesn't really get angry. Using little eye contact my hope was to achieve an intimated fearful look.




Claire then was totally opposite in character approach. She was to be confrontational and disgusted by her date. In her mind she was far better than him and was looking for a anyway to show her disgust.

I tried to have the scene start of quite calm and build up the anger as she begins to make her point clear. The poses/actions I found where not overly animated as I wanted a really subtle but effective piece. I believed that there was a good foundation with the blocking and with lip sync, breakdowns and expressions the piece could go quite far.





Not much changed pose wise with this preview but the composition here shows how the scene could potentially be displayed.

Robotic Concept artists

I've Just been looking at some concept art pieces of robots while waiting for previews in maya and came across a whole range of first-class designs. Theres so much more but these are just some of them, there so complex and detailed its crazy.







































































Remarkable animations.

Some excellent examples of body mechanic animations.